Environment Creation Using Modowith Andras Kavalecz In this tutorial, Andras will guide viewers through the process of creating a still scene, using modeling, painting, and rendering features in Luxology's Modo. Andras starts with the basic layout, demonstrating how to use proxy models to populate the scene. He uses this low resolution scene to define and lock the camera position. Andras continues building his scene by modeling the final objects, along with creating UV maps and textures using Modo's paint features. Step by step, he replaces the proxy models with the final and textured objects. Next he starts lighting the scene. Andras also shows viewers how lights are used to define mood as well as how to separate foreground/background from lights using light-groups. Lastly, Andras demonstrates how to use volumetric lights and how to render separate passes which are needed to finalize the image. After watching this tutorial, the viewer understands the process of creating a scene of medium complexity using Modo. Instructor for this title: Andras Kavalecz 140 Minutes of Lecture Topics Covered: - Scene setup, Camera and proxy models
- Modeling the pig
- Modeling the plastic bag and chains
- Creating UV maps and textures
- Modeling the butcher axe
- Modeling the pig head
- Replacing proxy models with final objects
- Start placing lights and modeling the lamp
- Creating UV maps and textures for the butcher axe
- Adjusting the pig head
- Creating light-groups
- Lighting the foreground
- Adding volumetric lights
- Adding texture details using procedural displacements textures
- Adding more detail to pig head
- Adjusting lights for background
- Introducing camera lens distortion
- Setting up render passes / render layers
- Comparison of raw Modo rendering and composed image using render passes
Chapters - Tools
- Modeling the Pig
- Bag and Chain
- UVing the Pig
- Texture Setup
- Lighting Setup
- Texturing the Axe
- Materials
- Volume Lights
- Volume Samples
- Rendering and Atmosphere
Instructor Bio: Andras Kavalecz has 16 years of professional experience creating digital art for games, film and TV. He has worked for LucasArts, Electronic Arts, Passion Pictures and many other companies. During the last 16 years, he gathered a lot of production experience using industry standardized 3rd party applications and helped to develop proprietary software applications. Recently he finished his VFX work on Star Wars The Force Unleased II and the award-winning short film The 3rd Letter. He is currently working on various movie projects as a Visual Effects Supervisor at Marauder Films. Andras was born in Hungary, raised in Germany, worked in Germany and the UK before coming to California in 2006. |