Compositing artist Shahin Toosi shares how to get started quickly in V-Ray for Nuke and walks through the steps of layout and lighting for the Sci-fi City project.
Learn how to develop the look of your materials in V-Ray for Nuke and how to bring in shaders from other V-Ray-enabled applications like 3ds Max, Modo and Maya.
Discover how to get the most from your renders in V-Ray for Nuke, with tips to output through V-Ray Standalone.
See what's new.
V-Ray 5 for Nuke now compatible with Nuke 13.0.
V-Ray 5 for Nuke brings you more control and efficiency in compositing, plus many workflow optimizations that save you time so you can maximize your creativity.
Light Path Expressions
For better control in compositing, construct your own render passes with Light Path Expressions. Output specific light contributions with time saving presets or write your own custom expressions that can be combined with Boolean operations
New Sun and Sky Model
Bring golden hour lighting to a whole new level. The new Sun & Sky model is more accurate and looks better at sunrise and sunset, even as the sun dips below the horizon.
Coat & Sheen Layer
Easily create layered materials with reflective coatings and fabrics, such as velvet, satin and silk, directly in the V-Ray Material.
Metalness
Metalness reflections are now supported directly by the V-Ray Material making it fully compatible with PBR workflows.
For more information on what’s new in V-Ray 5 for Nuke, check out our documentation page >
You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.
Powerful Ray Traced Rendering
V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.
Node-based Integration
With a full suite of advanced rendering tools and support for Nuke's native features, V-Ray for Nuke is a natural evolution of the compositing workflow.
Accurate Lighting
Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more.
Global Illumination
Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.
Physically-based Materials
Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more.
Production-ready Textures
Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.
Cameras
Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras.
VR Cameras
Render to popular VR formats including spherical and cubic 6x1 panoramas.
Geometry
Import Alembic, FBX and OBJ geometry with Nuke's built-in ReadGeo node.
V-Ray Scene Assets
Extract and reuse individual objects from a V-Ray Scene (.vrscene) file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.
Proxy Objects
Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
Instancing with Particles
Instance V-Ray proxy objects using Nuke particles.
V-Ray Volume Grid
Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.
Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.
Render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading.